MOTION 101: Introduction to Motion 5
3 Days – $1200 We’re sorry!Our online registration tool is not working right now.Please email training@macspecialist.com or call Catherine Chow at 708-406-7286 x822 to register.Thank you for your patience!
Prerequisites Students should have the following prerequisite knowledge prior to attending this course:
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Create brilliant titles, transitions, effects, and more with Motion 5, the motion graphics companion to Final Cut Pro X. This three-day, hands-on course starts with motion graphics fundamentals and moves into compositing, animation, and the world of 3D. Explore new intelligent templates to quickly and flexibly create high-quality effects, titles, transitions, and generators as well as create rigs to adjust related parameters with a single control.
Who Should AttendThis class is designed for students who are looking to learn more about creating motion graphics using Motion and who prefer hands-on, interactive instruction.
Certification TrackDemonstrate your knowledge by passing the Motion 5 Level One exam and earning Apple Certified Pro – Motion 5 Level One certification. * Purchase the certification exam with the class and receive a $50 discount.
Class Delivery OptionsMacSpecialist provides training solutions for any scenario. Besides this class, we also offer:
Course OutlineGetting Around in Motion Following a New Paradigm, Opening Motion, Importing Video, Setting a Play Range, Transforming and Duplicating a Clip, Adding Effects, Hiding and Showing the Project Pane, Stylizing with Filters, Framing with a Mask, Compositing with a Blend Mode, Adding Text, Animating with Text, Using Library Content, Arranging Layers, Using Function Keys, and Outputting Projects Building a Composite Setting Up a Project, Creating a Background Using the Inspector, Using Photoshop Files, Compositing with Blend Modes and Filters, Editing in Motion, Making Overwrite Edits, Managing Timeline Tracks, Applying Masks and Using Clones and Importing Motion Projects Creating Animation with Behaviors Adding Basic Motion Behaviors, Stacking Behaviors, Using Basic Motion Behaviors in 3D, Using Simulation Behaviors, Applying Parameter Behaviors, Cloning a Group and Combining Behaviors and Adding a Light Animating with Keyframes Recording Keyframes, Changing Keyframes Interpolation, Setting Keyframes Manually, Using Keyframes on Multiple Parameters, Working with Multiple Keyframe Curves and Animating Crop with Keyframes Creating Content with Generators, Shapes and Paint Strokes Drawing Shapes, Creating a Background with a Generator, Searching for Content, Modifying Animated Content, Masking with Images, Importing Vector Graphics, Working with Paint Strokes, Using Shape Behaviors and Using the Bezier Tool Creating Text Effects Creating, Formatting and Styling Text Layers, Saving and Applying Text Style Presets, Duplicating, editing and Aligning Text Layers, Applying Text Behaviors, Using the Glyph Tool, Saving a Text Animation Favorite and Adding Motion Blur Working with Particle Emitters and Replicators Using Emitters to Make Particle Systems, Adjusting Emitter and Cell Controls in the Inspector, Adding Cells, Using Emitters from the Library, Replicating Elements and Modifying Replicator Presets Using Audio Importing Audio, Setting Markers and Keyframes in the Audio Editor, Working with Audio and Video, Editing to the Beat and Animating with Audio Speed Changes and Optical Flow Creating Constant Speed Changes, Using Frame Blending and Optical Flow, Creating Speed Ramps with Keyframes, Creating Speed Effects with Retiming Behaviors and Using Time Filters Stabilizing, Tracking and Keying Tracking and Stabilizing a Shot, Keying Greenscreen Footage, Creating Garbage Masks, and Correcting Color for Seamless Compositing Publishing Smart Templates for Final Cut Pro X Setting up the Final Cut Pro Project, Working with Effects Presets, Modifying Effects Presets,Creating Smart Motion Templates, Completing the Animation, Using Build In and Build Out Markers, and Publishing Parameters Rigging and Publishing Widgets Rigging a Checkbox Widget, Modifying, Testing and Publishing a Widget, Deconstructing a Transition Project, Rigging a Pop-up Widget, Using the Link Parameter Behavior, Creating a Final Cut Effect, Rigging the Slider Widget and Publishing Widgets and Parameters Building a 3D Scene Making 3D Transformations in the Canvas, Converting 2D Groups to 3D, Adding and Working with Cameras, Arranging and Modifying Groups and Layers in 3D Space and Mixing 2D and 3D Groups Animating Cameras and Using Advanced 3D Features Animating a Camera with Behaviors, Using Advanced 3D Features, Working with Depth of Field, Turning on Reflections, Using Lights and Shadows and Exporting Advanced 3D Features |
